Movement Shooter Prototype
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In my free time, I started prototyping a fast-paced FPS.
Powered by Unity 5's physics engine, my movement system includes a double jump, a dash, a grappling hook, a slide, the ability to wall-run, and even surfing (like in CS:GO).
When the player is in the air, the momentum they gain is carried over to their next action. This means that, up to a certain point, the player can move increasingly faster by chaining movement actions together.
It's complemented by particle effects and camera shake to enhance the sense of speed. Additionally, there are small weapon animations for shooting, reloading, and inspecting.
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Downloadable Build.zip 30 MB
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